The goals of the Galaxiki rules are simple: treat each other with respect and without harassment, and respect other people's work while trying to keep the entire galactical history and logic intact. The rules basically consists of three main paragraphs:
We don't have many rules here, and you can write almost any story you can imagine for your solar systems, planets, moons and lifeforms.
This document offers a few simple rules that shall a) assure the overall quality of the galaxy and
b) make sure that the entire galactical history remains consistent, so please respect them whenever possible.
The content rules can be discussed in the forums and are subject to change at any time.
B.1) Respect the physical properties of the universe and the galaxy
The age of the universe is about 13.7 billion years, the Galaxiki galaxy is about 5 billion (5,000,000,000) years old.
Most of the solar systems and should be 3 to 5 billion years old, so please respect this when editing.
Before editing a star, planet or moon you should take a look at its physical properties.
Time traveling is not possible (except relastivistic time acceleration).
B.2) In some cases you shall NOT respect the physical properties of the real world.
The galaxy is a bit smaller than real galaxies - its diameter is 10.000 lightyears (about 10x smaller than the original NGC1300)
and it contains over a million stars (about 10x10x10 = 1000x less than the original NGC1300).
Galaxiki basically ignores relativistic effects to simplify things, which means that we're working with an absolute time scale.
Galaxiki allows traveling faster than the speed of light.
B.3) No sun, no Earth, no humans
Remember that Galaxiki is not the milky way (in fact NGC1300 is a galaxy far, far away...),
our Earth is not located in this galaxy and it's too far away for us humans to reach it.
But you may describe Earth-like planets and human-like species looking and behaving exactly like humans,
but don't call them "humans" and remember that their home planet is not "Earth".
B.4) Naming and writing
You can use anything as a name for a star, planet or moon, but don't use full names of existing people
(there shouldn't be a planet called "Albert Einstein" for example), trademarks or anything else that could be inappropriate.
You may apply a certain logic when naming objects, but this is mandatory.
Remember that different civilisations may use different names for one object,
always chose the name that's used by the most important local civilisation, you may then add an "also known as..." paragraph in your text.
When editing stars, planets and moons, write as if you were writing for an encyclopedia,
don't use superlatives ("most intelligent lifeform" for example).
Write from a local point of view, try to get the local stuff right before letting your creatures travel to other solar systems.
Don't invent stuff that would affect the entire galaxy (or larger parts of it) as this would affect other user's writings.
B.5) Life forms
Place life forms on planets that are marked as life friendly resp. Earth-like.
There may be exceptions, including life forms on moons, but we don't have any rules for this yet.
You can, of course, place colonies on planets and moons (or in orbits), but then please mention where these species come from,
make sure they really exist(ed) where they came from, that they could have made this journey etc.
In other words: colonies are more complicated to write about, at least if their origin is not within the local solar system.
Fantasy addicts may also create their own fantasy world, but make sure to respect all of the Galaxiki rules.
All kinds of monsters and freaky species are allowed, as long as you respect the other rules around here.
B.6) How to handle intelligence, civilisations, industrialisation and technology
You may create intelligent life forms on a life-friendly planet, but you don't have to.
You are fully free to invent a planet's history, including (optional) intelligence, civilisations, industrialisation and technology,
but make sure to respect some sequential logic - a species can't build a spaceship when it's not even able to make fire.
Of course a less evolved species could get a more evolved technology by another (even alien) civilisation,
but it's your job to explain this in your local system and to make it plausible.
B.7) Peace, interstellar wars and weapons
Intelligent life forms can be peaceful, but they don't have to - each writer freely creates the exact characteristics of his/her species.
You are free to write about wars and battles on planets, moons and in space, and you may use laser weapons in your writings.
If all species involved in your conflicts have been created and are managed by yourself it will be an easy job.
If you'd like to fight against a species from a solar system that's not yours then you'll have to get in touch with the
responsible member(s) and elaborate this as a team.
B.8) Space exploration and traveling faster than light
You species may explore your local solar system using traditional propulsion spaceships.
A civilisation can travel faster than light as soon as it is able to build a FTL (Faster Than Light) drive.
For those who don't know: this doesn't (yet?) exist in the real world, a civilisation owning an FTL drive must therefore be more evolved than mankind.
The Galaxiki FTL has been inspired by the Warp drive (Star Trek),
there are 9 different FTL speeds from 1 (speed of light) to 9 (9^3 = 729x the speed of light).
The required energy to go from one FTL to another increases exponentially, FTL 10 cannot be reached as this would require an unlimited amount of energy.
B.9) Colonialisation, meeting each other
You may colonize planets in your own solar systems or in other solar systems if your species can handle FTL technology.
Of course you can create your own "empire" which can include multiple solar systems,
but then make sure that either you or the community own the systems incolved, and check the rules to make sure everything remains consistent.
B.10) Paranormal powers
Species with extraordinary mental powers powers are allowed, as we also find this in most science fiction writings and movies.
This includes telepathy, extra-sensory perception, and psychokinesis.
There are no rules about life after death (ghosts for example) yet.
Stay close to the physics of the real world
When writing information and stories, try to remain as close as possible to what you experience in "our real world".
Space traveling, mental powers and other extraordinary stuff...
Traveling faster than light is allowed (see below), creatures may have paranormal powers, artifical intelligence is an option.
Historical consistency, continuity
When writing stories try to evitate logical and timeline mistakes, especially when interacting with other systems and alien creatures.
Traveling faster than light
Using warp or hyperspace technology
A civilisation can travel faster than light as soon as it is able to build a FTL (Faster Than Light) drive or develop other FTL technologies. Both warp drives (Star Trek and others) and hyperspace drives (Star Wars and others) can be built. There are 9 possible FTL speeds, higher speeds require more energy so it's basically easier to build an FTL 1 drive than an FTL 2 drive for example.
Here are the basic speeds, please respect them when writing stories:
FTL 1 -> c would need 10000 years to get from one side to the other (1 lightyear in 1 year)
FTL 2 -> 8c would need 1250 years to get from one side to the other (1 lightyear in about 1.5 months)
FTL 3 -> 27c would need 370 years to get from one side to the other (1 lightyear in about 2 weeks)
FTL 4 -> 64c would need 156 years to get from one side to the other (1 lightyear in about 6 days)
FTL 5 -> 125c would need 80 years to get from one side to the other (1 lightyear in abount 3 days)
FTL 6 -> 216c would need 46 years to get from one side to the other (1 lightyear in about 40 hours)
FTL 7 -> 343c would need 29 years to get from one side to the other (1 lightyear in about 26 hours)
FTL 8 -> 512c would need 20 years to get from one side to the other (1 lightyear in about 17 hours)
FTL 9 -> 729c would need 14 years to get from one side to the other (1 lightyear in about 12 hours)
FTL 10 cannot be reached, the amount of required energy would be infinite.
Usually a travel lasts a bit longer than one could expect when analyzing the FTL values. A spaceship should never switch to FTL mode when close to a planet, a moon or a space station, moving into open space before launch can take from a few hours up to several days, depending on the size of the ship. Reaching a distant solar system in FTL mode is always dangerous - the closer you get to your destination, the greater the risk to collide with the target star, planet or moon. Therefore it's recommended to disable the FTL mode when approaching the target in doing the rest of the journal in conventional drive mode, which can also take from hours (very risky) to days or even weeks.
Using back holes, wormholes or extra dimensions
Only highly advanced civilisations (that generally already invented FTL technology a long time ago) can design the technology for such journeys.
Traveling through black holes is very dangerous but possible, each black hole in our galaxy can be used as entrance or exit. Traveling through black holes is instant, in combination with powerful FTL technology this may allow to travel at very long distances in the galaxy.
It may also become possible to use wormholes or extra dimensions (string/brane physics) in future.